Start Date

16-8-2015 3:00 PM

End Date

16-8-2015 5:00 PM

Subjects

Computer games, Computer assisted teaching, Video games, Evaluation methods

Abstract

In this workshop, participants will learn how to create stealth assessments to measure student performance during interactions within computer-based learning environments, like digital games or intelligent tutoring systems. These measures are then used to estimate various competencies, including hard-to-measure constructs like creativity, persistence, problem-solving and systems thinking. First, we will explain how evidence-centred design can be used as a theoretical approach to designing such assessments. Next, we’ll illustrate how evidence-centred design was applied in the development of stealth assessment within a particular game (using the example of Plants vs. Zombies 2). Participants will have a chance to create their own evidence-centred design models (exploring competency, evidence and task), which can serve as an outline for an assessment related to any construct of interest. We’ll show how assessment of learning is implemented in the system using a particular method, Bayesian networks, or Bayes nets. Participants will learn how Bayes nets have been used to assess and support learning in different learning environments.

Place of Publication

Melbourne

Publisher

Australian Council for Educational Research (ACER)

ISBN

9781742862873

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Aug 16th, 3:00 PM Aug 16th, 5:00 PM

Session A: Creating stealth assessments

In this workshop, participants will learn how to create stealth assessments to measure student performance during interactions within computer-based learning environments, like digital games or intelligent tutoring systems. These measures are then used to estimate various competencies, including hard-to-measure constructs like creativity, persistence, problem-solving and systems thinking. First, we will explain how evidence-centred design can be used as a theoretical approach to designing such assessments. Next, we’ll illustrate how evidence-centred design was applied in the development of stealth assessment within a particular game (using the example of Plants vs. Zombies 2). Participants will have a chance to create their own evidence-centred design models (exploring competency, evidence and task), which can serve as an outline for an assessment related to any construct of interest. We’ll show how assessment of learning is implemented in the system using a particular method, Bayesian networks, or Bayes nets. Participants will learn how Bayes nets have been used to assess and support learning in different learning environments.