Game on: Engaging students in STEM
STEM education, Digital literacy, Mathematics education, Science education, Video games, Student engagement
Fun, creative hands-on approaches to STEM education encourage student engagement, as Liam Hensel explains.
Research shows that the most effective approaches to science, technology, engineering and mathematics (STEM) education are those that provide students with real-world, authentic and purposeful hands-on learning.
Hensel, Liam. (August 2016) 'Game on: Engaging students in STEM', Research Developments, ACER. https://rd.acer.edu.au/article/game-on-engaging-students-in-stem
Place of Publication
Australian Council for Educational Research (ACER)