Game on: Engaging students in STEM

Publication Date

8-1-2016

Subjects

STEM education, Digital literacy, Mathematics education, Science education, Video games, Student engagement

Abstract

Fun, creative hands-on approaches to STEM education encourage student engagement, as Liam Hensel explains.

Research shows that the most effective approaches to science, technology, engineering and mathematics (STEM) education are those that provide students with real-world, authentic and purposeful hands-on learning.

Place of Publication

Melbourne

Publisher

Australian Council for Educational Research (ACER)

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