Game on: Engaging students in STEM
Publication Date
8-1-2016
Subjects
STEM education, Digital literacy, Mathematics education, Science education, Video games, Student engagement
Abstract
Fun, creative hands-on approaches to STEM education encourage student engagement, as Liam Hensel explains.
Research shows that the most effective approaches to science, technology, engineering and mathematics (STEM) education are those that provide students with real-world, authentic and purposeful hands-on learning.
Recommended Citation
Hensel, Liam. (August 2016) 'Game on: Engaging students in STEM', Research Developments, ACER. https://rd.acer.edu.au/article/game-on-engaging-students-in-stem
Place of Publication
Melbourne
Publisher
Australian Council for Educational Research (ACER)