Creating games develops student skills

Publication Date

11-25-2019

Subjects

Digital literacy, Student engagement, Video games, STEM education, Generic skills

Abstract

Gaming experts highlighted the benefits students gain from creating video games in a panel discussion following the Australian STEM Video Game Challenge award ceremony at PAX Aus, one of the world’s largest gaming conventions.

Place of Publication

Melbourne, Australia

Publisher

Australian Council for Educational Research (ACER)

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